Archive for March, 2013

Veronica Mars Kickstarter

The Veronica Mars Kickstarter is pretty amazing. It hit 1 million in just under 5 hours and hit it’s goal in just under 12. While that goes to show you that there is still a rabid fanbase behind the IP, who is really gaining from the project?

Initially you would say the fans. They get access to something they never would have gotten had it not been for the Kickstarter. However, I think it’s really the movie distributor that is looking to benefit the most from this project and while it seems like a great way to further a franchise that was dead I think it’s just going to cause the movie studios to reject more movies.

The way a movie normally gets made is someone pitches an idea or writes a script and they shop around to the studios to find one willing to take the risk on the movie. The movie gets picked up, the studio puts out the money, and the movie gets made. They then distribute it to theatres and try to recoup their losses in ticket sales and dvd and other merchandising sales.

Now the paradigm has changed: The studio isn’t backing the project, the fans are. So now instead of putting their necks out there they get the fans to pay for it, the movie gets made and then the studio/distributor tries to recoup their losses in ticket sales and dvds. Wait though, they have minimal if any losses because they didn’t pay for the project, they have guaranteed dvd sales because of the Kickstarter. The movie is even being advertised for free. Why wouldn’t they want that? It’s all profit for the studio at that point.

Don’t get me wrong, I love Veronica Mars and I’m glad it’s getting made. My only issue is that it’s setting a precedent. Any movie that the studios think is marginal they are going to offer a “distribution” deal if they get the money another way. Cue Kickstarter. There’s no reason for them not to do it.

 

Friday, March 15th, 2013 Uncategorized No Comments

Ludum Dare 24 Post Mortem – Game-Age

The original post is here. This is a really late post, but I figured I should paste it to be consistent.

I had a great time this Ludum Dare. The theme threw me for a bit of a loop, like I’m sure it did to a lot of people, and I wasn’t sure I could commit to the weekend like I did last compo but I knew it would be fun so I was in. Plus, even if I didn’t succeed it would still be a learning experience, and who couldn’t use more of those?

THINGS I WISH I HAD OR KNEW BEFORE HAND

I had a lot more knowledge coming into this ludum dare about what was possible in the time frame and what was going to eat up most of my time. My first LD entry I did in flash punk, and while I liked it I thought I would try something different and went with Construct 2 this time which is a great engine for fast prototyping. I think I would have liked using FlashPunk again but I need to sit down when I’m not in the middle of a compo and actually design a generic engine on top of it to make LD faster.

I wish I had a better way to do graphics. Right now I’m creating all my pixel art in Pixel Editor for android on my Asus Transformer and while it’s not bad, I’m a pretty bad artist and I need something that will allow me to make better looking art, even if its simple looking, faster. Although, I am getting faster at creating pixel art in the editor, I wouldn’t even know how to start animating them.

THINGS THAT WENT RIGHT

First, I knew when the theme was announced that Ididn’t want to create a game based on cells, or bacteria, or mutation. I figured those ideas would be beaten like a genetically altered dna consuming deceased horse. So I thought about evolution and what we where doing and came up with the idea for an evolving game, and even better, showing the evolution of classic arcade games. I think it turned out really well, especially near the end when I came up with the idea to go one step further and create a new game from the elements of all the previous games.

Construct 2 was an awesome choice for an engine. I never felt rushed, it did everything I wanted and I generally enjoyed using it.

SFXR, again for making arcade sounds easy. I was even able to make sounds I think closely resembled the arcade originals in a lot of cases.

Pixel Art Editor for Android, it’s free and is a great simple pixel art editor. It’s what I made every graphic in the game with except the Start and Replay buttons.

Having fun, because that’s what its all about, right?

IN CLOSING

Ludum Dare is awesome and I am glad I got to participate again. I’m glad I was able to finish my entry and I am happy with how it turned out. Please check it out! Especially if you like classic arcade games.

I reproduced 4 classic arcade games, evolving one into the other and finally evolving them all into a brand new game.

 

Friday, March 8th, 2013 Development, Gamedev, Ludum Dare, Postmortem No Comments

Holy spam batman.

So I haven’t posted anything to my blog in quite a few months. I came back and there are 419 spam messages. A welcome greeting.

That’s a whole lot of spam for a blog with like 3 posts on it.

I’ve been extremely busy lately with school, changing jobs but I hope to post more on this blog. I have a lot of technical things I’d like to write about so maybe I will work some of that out.

In other news I have a new job, I moved to Las Vegas and got a job as a Software Engineer with Structure Studios. I’m loving it so far, it’s a great company with a great product.

More later.

Friday, March 8th, 2013 Life, Update No Comments