lessons learned

Tiny God Postmortem Addendum

My original Postmortem is here.

Since LD submission and I released my game I’ve found that I learned a lot of additional things from the reviews I’ve gotten.

Even if you put an Instructions link on the first screen of the game, people won’t click it and then will ask how to win your game.

I’m not sure how to solve this one except to somehow reveal the win condition during play, or if this is something to be worried about.

Even if you think your instructions are informative enough about your game, they probably arent.

I included a mini tutorial system in my game to guide the player through playing and instructions but I still didn’t include enough info. I should have had more friends play test the game when it was near submission time so I could polish these things more.

If you have random enemy generation, make sure it’s right.

I had a really stupid bug in my submission build for my enemy wave generator, I didn’t realize it until people started commenting how easy the waves where. I went back and found the bug right away.

If you build a web based game, don’t just link to the game itself, but embed it in a page with more info.

This one I just kind of realized. I ran out of time at the end and just posted a link right to the swf file instead of making a simple page to embed it in so I could put FAQ or other information in front of the player in case they are linked to it from places other than LD.

Anyway, I just thought others might want to learn from my mistakes. You can find my game here. I’ve also added a link for a Work In Progress version with bug fixes and updates suggested by players.

Thanks for reading!

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Friday, April 27th, 2012 Gamedev, Ludum Dare, Postmortem No Comments